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Video Games as a Marketing Technique Part 1: To Play or Not to Play?

November 4th, 2008 by John Rhea

Video games are the new Cadillac of mass marketing.  I’m not really sure what that means either, but video games can be a great way of promoting your brand and creating a devoted following. They can also be a disastrous waste of time, money, and customer goodwill.

This four part series will discuss To Play or Not to Play i.e. whether you should embark on this perilous yet rewarding journey (Part 1); those who have gone before i.e. companies who have succeeded and failed at this endeavor (Part 2); What do I do now? …or the types of decisions you need to make on how your game is going to look, feel, play, operate, and perform (Part 3).  And finally, The pitfalls (Part 4)…or the things to look out for along the way.

So let’s get down to it: is this a good idea?  Here are seven things to consider:

1. Know your audience.

Rolex should probably not make a video game.  Why?  Because their target demographics are generally not the type that would be interested in games.  Worse yet, a Rolex game would probably be a catastrophe as it would juvenilize their brand - making it irrelevant to the high-end customers they cater to.

So, make sure that your audience is one that would be interested in a game.  At the same time, do some research before assuming that your audience wouldn’t be interested.  The Entertainment Software Association in their 2008 Essential Facts About the Computer and Video Game Industry states that “women 18 or older represent a significantly greater portion of the game playing population (33%) than boys age 17 or younger (18%).”

2. Know your product.

Not every product should have a video game based around it.  Mortuary services seems to me a rather bad idea for a game.  Cotton swabs too seem like a bad idea.  But, if you can build a character or story around the cotton swabs, then it might be the perfect way to add depth and interest to a dull product. (No offense to any cotton swab makers who might be reading.)

3. It’s expensive.

Even with advent of Flash, Silverlight, and other technologies that vastly cut costs on design and development, it’s still no cheap beast to tame.  With artwork, programming, and interactive design, even the smallest of games will take time and money to produce whether you do it in-house or have an agency do it.  That being said if customers enjoy the game, it’ll be worth it.

4. Don’t expect direct revenue.

Directly selling the game is generally a bad idea.  Although, if you go so far as to create a console game, there’s probably room for a low-cost price tag to help reclaim some costs.  The best idea is to give this game away to your customers and perhaps, more importantly, to your potential customers.  This push of authenticity and good will can pay dividends for years to come.

5. It will be fun.

The whole point of this is to inject fun and entertainment into your brand/company.  If you don’t have fun making it, no one will enjoy playing it.

6. Thinly veiled marketing sucks.

Don’t make a game so you can stuff your product/service down your customers’ throat.  You seem manipulative and customers feels used.  No one wins.

7. They’re already interacting with you.

If customers take time to play your game you’re – by the nature of gaming - interacting with them.  Slap on a forum or game player blog and you’ve got a community of engaged people who are loyal to your brand.

***Warning*** Do not just tack on any portion of this experience.  Everything must be intelligently measured and decided on before you take any steps toward adding features.  Blundering through a campaign adding every Web 2.0 buzz word you can think of only makes you look bad.  Promise quality and deliver quality – just like you do with your products and services.

So, you’re cautiously optimistic about creating a video game.  Good.  Next time, we’ll discuss the trials, travails, and triumphs of marketing games in Those Who Have Gone Before.

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Related posts:

  1. Video Games as a Marketing Technique Part 3: What Do I Do Now?
  2. Video Games as a Marketing Technique Part 4: Pitfalls
  3. Video Games as a Marketing Technique Part 2: Those Who Have Gone Before?
  4. Video Games as a Marketing Technique: Part 5 Standing on the Shoulders of Open Source Giants
  5. Video is Social Media, Too. Hot Social Media.

2 Responses:

  1. [...] know I promised you three more parts on Video Games last time, and I’m gonna come through, I swear.  But, we never talk anymore. You rarely comment and we [...]

  2. Tips to live by, good post.

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